

While few items from his list are deal-breakers, these certainly sound like welcome changes. Homestead side missions should be highlighted far earlier, as they develop Conner's personality more than the core story did. Naval encounters should have been a bigger part of the main story. To cope with this duet of Fry will help their adventurism, youthful enthusiasm and sense of humor: brother and sister willingly. He thinks the fire damage volumes in the final mission were far too high. The main characters of the game, the young twins-assassins Jacob and Ivi Fry (in the open world can freely switch between characters), go to London to put their order there and at the same time to find a piece of Eden. Hutchinson had a host of smaller tweaks as well. "The shock reveal of another playable character was great, but the start was too slow." "We should have broken up Haytham's intro into chunks and interspersed them throughout the game to get to Connor faster," he wrote on Twitter. Today, Hutchinson thinks Haytham's story could've been broken up across the game's playtime.

At the time, introducing a new playable character was a fascinating surprise. Game director Alex Hutchinson shared some of his thoughts on Twitter, with one major change addressing the game's opening.Īs reported by Eurogamer, Hutchinson isn't quite happy with the long opening sequence where Conner's father Haytham travels to America. But that doesn't mean there aren't things the newly-revealed remastered edition could improve upon. Looking back, Assassin's Creed 3 was quite an ambitious game, bringing its story of Assassin's and Templars to the American Revolutionary War. Assassin's Creed 3 director Alex Hutchinson would make a few changes if he was doing it all over again.
